Articles
Learn How to Texture Native American Environment Using Substance 3D
Rafael Serralheiro broke down the Tipi Tales project, showing how it helped improve his texturing skills and explaining why he chose a 35mm lens for the final render.
Here's How You Can Recreate Sekiro's Cannon Arm in 3D
Naoman Ahmad has told us more about the production of the Wolf Cannon Prosthetic Arm project, giving some tips on how to use Maya, ZBrush, and Marmoset Toolbag for modeling and texturing.
Beautiful 3D Harpy Woman in Maya, ZBrush & Substance 3D
Fabio Cazzador presented a new realistic portrait based on John Patrick Gañas' illustration.
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
High-Poly Odin Model Inspired by God of War Ragnarök
Nishas has previewed a WIP model of Norse mythology's All-Father made with Maya and ZBrush.
Grooming Fur For a Cute Fennec Fox in Houdini
Tobias Lenz showed us how he created the Fennec Fox project, explained how texturing was done in Mari, and described the grooming process in Houdini.
Striking Digital Influencer Made with Maya, ZBrush & XGen
Tom Newbury shared some great renders.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
A Cute Version of Superman Imagined With Maya & ZBrush
Gabriel Soares, a Concept Artist and 3D Modeler, shared a non-photorealistic vision of what Superman would look like in the modern era.