NVIDIA: Transforming Workflow with Physically Based Materials

A webinar focused on what makes up a physically based material and how these materials are applied in different applications.

NVIDIA has a nice webinar focused on what makes up a physically based material and how these materials are applied in different applications. This panel discussion with NVIDIA and Scott DeWoody will teach you techniques on creating physically based materials that redefine the process of 3D visualization.

The interactive panel was led by Andrew Rink (Sr. Manager, Global Marketing Strategy for MFG and AEC, NVIDIA) and Scott DeWoody (Firmwide Creative Media Manager, Gensler). The specialists broke down the production process behind physically based materials and the paths of 3D visualization.

Armory by Hinge Digital

Topics discussed:

  1. Physically based rendering use cases and applications in AEC workflow
  2. Introduction to Substance Designer, MDLs and measured materials, and NVDIA Iray
  3. Demo on creating materials for CG 

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