Articles
Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5
Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Angelina Pronina
Jan 24, 2025
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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D
Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation.
Kirill Khafizov
Jan 23, 2025
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Realistic Weathered Train Exterior Recreated With Substance 3D Designer
Dave Miragliotta showed how he recreated a real-world-inspired train exterior in Substance 3D Designer, focusing on painted metal damage and rust before finalizing the material in Marmoset Toolbag.
Dave Miragliotta
Jan 22, 2025
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A Duo of Artists Recreates Weathering With You's Food in 3D
Kang Min and Yoo Hyeon Tak utilized Blender, Substance 3D, and Unreal Engine to cook the delectable digital dishes.
Theodore McKenzie
Jan 21, 2025
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Learn How to Create Control's Mail Room with Blender & UE5
Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Leandro Grasso
Jan 21, 2025
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Creating a Storytelling Street Corner Scene with Painterly Effects
3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.
Leo YuanLi
Jan 17, 2025
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Get Maxon One & Adobe Substance 3D Tools In One Bundle
Enjoy a powerful set of tools for 2D and 3D design, motion graphics, animation, digital sculpting, compositing, and rendering.
Amber Rutherford
Jan 17, 2025
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Creating a Realistic Lego Mosaic Generator with Substance 3D & Aseprite
Jared Gula showed us the working process behind the Lego Mosaic Generator project, discussing setting up the parameters for lifelike visualization and conveying the nostalgic feeling of playing with LEGOs using Substance 3D Designer, Aseprite, and Marmoset Toolbag.
Jared Gula
Jan 15, 2025
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Substance 3D Designer 14.1 Lets You Scatter Splines Off Splines
This release also adds tools for organizing graph layout, a copy/paste feature for node parameters, and a pixel pin in the 2D view to track specific pixels.
Amber Rutherford
Jan 15, 2025
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