Articles
How to Make Colorful Quilt-Like Cloth in Substance 3D Designer
Andrey Frolov explained how he set up his bright cloth material in Substance 3D Designer and showed the splatter tool he made to randomly scatter the shapes of the pattern.
Andrey Frolov
Apr 24, 2024
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This 19th-Century-Inspired Environment Proves That UE5's Abilities Aren't Limited to Realistic Scenes
This stunning digital environment was brought to life by Bikki Rajbhar.
Theodore McKenzie
Apr 23, 2024
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Making A Detailed 3D Swamp Environment From Scratch With ZBrush & UE5
Environment Artist Raghav Verma has shared a quick breakdown of the Swamp Haven project, where every asset, including the foliage, was made by the artist himself with Maya, ZBrush, and Unreal Engine 5.
Raghav Verma
Apr 22, 2024
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Realistic Backstreet Alley Made in Blender & Unreal Engine 5
A combination of Megascans and custom-made assets was used to bring the scene to life.
Theodore McKenzie
Apr 19, 2024
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A Scene From John Wick 3 Brought to 3D With Unreal Engine
I still have 5 minutes!
Theodore McKenzie
Apr 12, 2024
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How To Create A Cyberpunk Style Laundromat Scene With A Painterly Look
Ryan Dao, a 3D Artist, has shared with us the details of the Laundrowave Project made with Unreal Engine, revealing the secret of how stylized filters help create a cyberpunk sense and a painterly look.
Ryan Dao
Apr 09, 2024
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This 3D Recreation of Morrowind's Balmora Was Made 100% by Hand
The author utilized Maya, ZBrush, Substance 3D Painter/Designer, and Unreal Engine 5 to set up the location.
Theodore McKenzie
Apr 09, 2024
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Using Blender & Substance 3D Designer to Make a Stylized Diorama in Unreal Engine 5
Justin Wallace showed us how he created the Redstone Garden project, explained surface and object tiling in detail, and demonstrated the work on materials and shaders.
Justin Wallace
Apr 08, 2024
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Recreating Sekiro's Shinobi Prosthetic Arm With ZBrush & UE5
3D Prop Artist Alina Garcia Hernández guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.
Alina Hernández
Apr 05, 2024
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