A New Houdini Tool For Setting Up a Procedural Peeling Effect

Available soon.

If you were looking for a quick and easy way to inject some captivating variety into your abandoned and deteriorating 3D environments and game levels, here's an exciting tool on the horizon that you definitely won't want to miss.

Lead CGI Director and Technical/VFX Artist, has recently shared an insightful breakdown demo on LinkedIn, teasing a soon-to-be-released asset that will enable you to set up a procedural paint peeling effect in 3D. Created with Houdini, a robust procedural 3D software developed by SideFX, the HDA is set to launch sometime in the near future, although the exact release date hasn't been specified. We highly encourage you to follow the creator on LinkedIn so as not to miss the release.

Previously, Head of Substance 3D Evangelism at Adobe Wes McDermott also shared a detailed tutorial explaining how a similar-looking paint peeling effect can be set up in Substance 3D Painter. You can watch the full tutorial by clicking this link.

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