3D Artists who worked on the DLC have shared an exclusive behind-the-scenes look at Burning Shores' hard-surface models.
Martino DB presented a collection of highly-detailed 3D props inspired by the first two John Wick movies.
Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.
3D Props Artist Shyamsagar S has shared an enormous breakdown of the Electric Generator project, explained how the prop was modeled and textured, and demonstrated lighting and rendering processes in UE5.
The project was made by Akira Saito using a triangular distance Voronoi in Houdini.
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Here's a great StarCraft fan art created by Alexandre Quintin.
3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.
Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.
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