Articles
Art Dump: A Look at Machines & Mechanical Vehicles From HFW Burning Shores
3D Artists who worked on the DLC have shared an exclusive behind-the-scenes look at Burning Shores' hard-surface models.
John Wick's H&K P30L Pistol Recreated in 3D
Martino DB presented a collection of highly-detailed 3D props inspired by the first two John Wick movies.
A Deep Dive Into Hard-Surface Retopology
Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.
Realistic Prop Creation for AAA Games in Unreal Engine 5
3D Props Artist Shyamsagar S has shared an enormous breakdown of the Electric Generator project, explained how the prop was modeled and textured, and demonstrated lighting and rendering processes in UE5.
A Procedural Mechanical Pig Head Made With Houdini
The project was made by Akira Saito using a triangular distance Voronoi in Houdini.
StarCraft II's Thor Mecha Recreated in Maya & Fusion 360
Here's a great StarCraft fan art created by Alexandre Quintin.
Making Coupris Kineema from Disco Elysium with Blender & Substance
3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.
SKS: Hard-Surface Texturing in Weapons Art
Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Making a Mechanical Sloth in Blender & Substance 3D Painter
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.