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Breakdown: Precision Milling & Drilling Machine Made With ZBrush & Substance 3D

Lyubov Vasileva shared the working process behind the NORA Precision Milling & Drilling Machine project, detailing how to create realistic and captivating damaged textures while offering valuable insights and tips.

Lyubov Vasileva

Dec 03, 2024

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Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5

Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.

Anh Trần

Dec 03, 2024

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Procedural River Stone Material Fully Made In Substance 3D Designer

Part of Ehsan Kiani's collection of customizable stone materials designed for creating natural and realistic surfaces.

Amber Rutherford

Dec 02, 2024

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A Stylized 3D Take on Team Fortress 2's Mercs With ZBrush

Kirill Senzu revisited his 2023 project with an exciting video edit.

Theodore McKenzie

Dec 02, 2024

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How To Create WWII-Inspired Trousers With Marvelous Designer & ZBrush

Manish Nautiyal provided a breakdown of a study on World War II-inspired military trousers, explaining the complete process from garment creation in Marvelous Designer to detailing in ZBrush.

Manish Nautiyal

Nov 29, 2024

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Breakdown: Modeling & Texturing Realistic 3D Girl with Bow

Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.

Seok Jiung

Nov 28, 2024

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How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush

Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.

Daniel Merticariu

Nov 28, 2024

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A Metal Bottle with a Worn Leather Sleeve Made with Blender & ZBrush

Salavat Karimov shares with us a detailed breakdown of creating this metal bottle, from modeling to texturing and rendering, explaining how the effect of worn leather with realistic, rough cracks and scratches has been achieved.

Salavat Karimov

Nov 26, 2024

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The Journey of Creating the Nintendo Game Boy 1989 with Handy Boy

Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom.

Maksym Danko

Nov 25, 2024

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