Real-Time Fluid Simulations Set Up in Unreal Engine 5

The author utilized Andras Ketzer's FluidNinja LIVE plug-in to create the sand and water simulations.

Ali Eser, a Freelance Artist and one of the developers behind the upcoming co-op journey simulation game WE KILL MONSTERS, has shared a look at stunning real-time sand and water simulations set up in Unreal Engine 5. Running at 60 FPS on RTX 2070 SUPER, the simulations are attached to the character and only happen in a small radius around him, enabling the creator to "lower the sim resolution to as low as 256x256". According to Ali, the sims were made using Andras Ketzer's FluidNinja LIVE, a fast and responsive fluid simulation tool for character and environment VFX.

Click here to learn more about the project. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more