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Articles

How to Work with Textures for 3D South Asian Floating Market

HuiYu Wang shared the working process behind the Floating Market project, explaining how shaders and procedural textures were made and how experience in photography helped with setting up the lighting.

HuiYu Wang

Sep 06, 2024

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Learn How To Create LEGO Material With Blender & Substance 3D

Senior Environment Artist Dave Miragliotta told us about his experimental approach to crafting a LEGO-themed material, including modeling each piece in Blender and finalizing it with Substance 3D and Marmoset Toolbag.

Dave Miragliotta

Sep 04, 2024

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Highly Detailed 18th-Century Attica Folk Costume Made in 3D

Thomas Makryniotis explained how the outfit was brought to life.

Gloria Levine

Aug 29, 2024

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Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5

Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.

Gabriela Santana

Aug 28, 2024

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Take a Look at This Relaxing 3D Meditaion Garden Made in UE5

Alexander Bulkin's latest scene looks like a perfect desktop wallpaper.

Theodore McKenzie

Aug 28, 2024

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How to Turn Tree Bark Photogrammetry Scan into Texture

Max Kutsenko explained how he transformed photos of eucalyptus bark into a 3D texture with photogrammetry using RealityCapture and ArtEngine and showed us his camera settings.

Max Kutsenko

Aug 27, 2024

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Procedural Drawing Practice With Substance 3D Designer's FX-Map

Andrei Zelenco shared his latest experimental works.

Amber Rutherford

Aug 27, 2024

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Learn How To Create a Picturesque Scene from Halo Infinite in UE5

James Naughton shared a detailed breakdown of his project Installation 04, discussing the creation of lifelike foliage, rocks, and lighting in Blender, SpeedTree, Substance 3D, and Unreal Engine.

James Naughton

Aug 22, 2024

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Learn How to Create a Magical Landscape in Substance 3D and UE5

Robert Redecki provided a detailed breakdown of his Magic Butterfly Cave project, explaining how he created lifelike foliage, rocks, and glowing lighting using ZBrush, Substance 3D, Blender, and Unreal Engine.

Robert Redecki

Aug 20, 2024

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