Jonathan Holmes
3D Artist & Community Manager at Quixel
www.artstation.comVehicular Hard-Surface Texturing Using Quixel Mixer: Part 1
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Building Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Recreating Real-World Environments in UE4
Jonathan Holmes showed how he approached the production of his ‘Substation’ project, which was created with some Megascans assets.
Building Florida Wilderness in Unreal 4
3d artist Jonathan Holmes shared a full breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic rendition of the Florida train track.
Vehicular Hard Surface Detailing using Quixel DDO
Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.