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Interview

Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child

Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.

Annabelle Sémaan

Oct 17, 2024

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Trends, Prices & Workflow of Making 3D Content for Non-Gaming Brands

Vladimir Tokarev, CEO at Artmer Studio, talked to us about creating 3D content for non-gaming brands, discussing why such brands need this type of content, how they conduct their expertise, how to find clients, pricing, and which market trends we'll witness in the future.

Vladimir Tokarev

Oct 17, 2024

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Creating a Stylized Metallic Material with Brush Strokes

Juan Nuno shared a comprehensive tutorial on creating the Stylized Brush Stroke Copper Material using the Atlas Splitter node in Substance 3D Designer and showcased how the amazing look has been enhanced with interactions of lighting and surface.

Juan Nuno

Oct 16, 2024

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Crafting Stylized European Cottage With Substance 3D & UE5

Harley Gresham showed us the working process behind the Stylized European Cottage project, discussing the texturing workflow in Substance 3D Designer and lighting with Unreal Engine 5's Lumen.

Harley Gresham

Oct 15, 2024

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Learn How Rock Texture for Skull and Bones Was Made in Substance 3D

Chun Wei Ong showed us the workflow of creating cliff rocks for Skull and Bones, discussing the work with references, approaching the visualization of details, and texturing realistic rocks in Substance 3D Designer and 3D Painter.

Chun Wei Ong

Oct 14, 2024

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Turning Diablo Inspiration into Detailed Red Sorceress Model

Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.

Hafez Yadollahi Arezou Hajian

Oct 11, 2024

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A Step-by-Step Guide on Recreating Venice City View in UE5

Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.

Florian Wagner

Oct 10, 2024

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Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D

Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Sujay Mali

Oct 09, 2024

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Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D

Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.

Seunghoon Roh

Oct 08, 2024

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