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Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Hafez Yadollahi

Jul 19, 2024

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Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D

Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.

Franco Diego

Jul 17, 2024

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Master Environment Design via a Case Study with This Comprehensive Course

Led by industry professional Aniket Rawat. 

Rita Hou

Jul 17, 2024

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This 3D Vampire Granny Model Looks Frighteningly Awesome

Created by Piotr Zielinski using ZBrush, Substance 3D Painter, and UE5.

Theodore McKenzie

Jul 17, 2024

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Cino Lai Reveals His Substance 3D Texture Design Pipeline

Adobe Substance 3D's Technical Artist Cino Lai unveiled his texturing workflow, showcasing the roles of Substance 3D applications, custom tools, and automation features.

Amber Rutherford

Jul 16, 2024

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Texturing Realistic Burnt Metal & Worn Wood in 3D For a Soviet-Era Bedon

Muhammad Abduhalilov offered a detailed breakdown of the Babushkin Bedon project, showing us how the hyper-realistic effect was achieved by adding imperfections, rusty edges, dirt, and grunge textures in Substance 3D Painter.

Muhammad Abduhalilov

Jul 16, 2024

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How to Create a Stylized Vampire with Free CC Character Base & ZBrush

Gerard Martínez shared a detailed step-by-step breakdown of Ravenna, a stylized 3D vampire character, explaining how the undead was brought to life using Character Creator 4, ZBrush, Substance 3D Painter, Maya, and a free Character Creator base from Reallusion.

Gerard Martinez Sanchez

Jul 16, 2024

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Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Environment Artist Li Zihan showed how they made the wind for the stylized Ghibli-like project, shared the work on composition, and explained how the sheep rig was done.

Li Zihan

Jul 16, 2024

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How to Design a Stray-Inspired Rainy Chinese School With UE5

3D Environment Artist Thomas De Lacroix shared a breakdown of the Chinese School project, explaining how the vegetation was textured, showing how the rain effects were made, and sharing the Stray-inspired lighting setup.

Thomas De Lacroix

Jul 12, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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