Articles
How to Create Props for the Sony FX-300 Jackal from the 1970s
Isabelle Nowak told us more about the Sony FX-300 Jackal project and explained in detail how the props were created with V-Ray, 3ds Max, and Substance 3D Painter.
Isabelle Nowak
Apr 26, 2024
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This Procedural Setup Lets You Apply Cracks to 3D Surfaces
Louise Melin demonstrated a WIP crack system made in Substance 3D Painter.
Theodore McKenzie
Apr 26, 2024
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Check Out This Detailed Portrait of Daryl From The Walking Dead
The artist utilized Maya, ZBrush, Mari, and Substance 3D Painter to set up the model.
Theodore McKenzie
Apr 25, 2024
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How To Create An Original 3D Drooling Fowl With Warty Skin In 8 Hours
The workflows and techniques that Pablo has shared could be instructive, especially when designing original 3D creatures without any other concepts to refer to.
Pablo Munoz Gomez
Apr 23, 2024
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Check Out This Cool Gameplay of Walking on the Wire
One day, you can try it in VR.
Terri Mills
Apr 23, 2024
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Making A Detailed 3D Swamp Environment From Scratch With ZBrush & UE5
Environment Artist Raghav Verma has shared a quick breakdown of the Swamp Haven project, where every asset, including the foliage, was made by the artist himself with Maya, ZBrush, and Unreal Engine 5.
Raghav Verma
Apr 22, 2024
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An Iconic Dragon Ball Z Scene Reimagined in 3D With UE5
The author utilized a modified version of Ben Ayers' Genshin Impact shader to nail the anime aesthetics.
Theodore McKenzie
Apr 19, 2024
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This Awesome New Shader Adds a Painterly Look to Your Models
Mani Salguero's new shader comes as a free bonus to the artist's NPR shading tutorial.
Theodore McKenzie
Apr 19, 2024
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Realistic Backstreet Alley Made in Blender & Unreal Engine 5
A combination of Megascans and custom-made assets was used to bring the scene to life.
Theodore McKenzie
Apr 19, 2024
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