Articles
Learn How to Texture Native American Environment Using Substance 3D
Rafael Serralheiro broke down the Tipi Tales project, showing how it helped improve his texturing skills and explaining why he chose a 35mm lens for the final render.
This is How You Can Leverage Unreal Engine 5 to Light a Sci-Fi Scene
Aleksei Bachinskii told us about the Sci-Fi Apartment project, showed how the modular assets were arranged, and discussed how the lighting was set up to create a cinematic look.
Beautiful 3D Harpy Woman in Maya, ZBrush & Substance 3D
Fabio Cazzador presented a new realistic portrait based on John Patrick Gañas' illustration.
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Graceful Emperor Cat Created in Blender, ZBrush & Substance 3D Painter
A stunning model by Andrii Karpylenko.
Headcrab Lamarr Made for Half-Life 2 RTX
Zhelong Xu used ZBrush, Blender, and Substance 3D Painter for the project.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Firelights' Base From Arcane Recreated in Unreal Engine 5
The artist used Maya, ZBrush, and Substance 3D software to create the assets.