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Articles

Here Is How You Can Create Vulcan from Solo Leveling in 3D

Gino Kölling shared how he created Vulcan from Solo Leveling, explained how he made the skin look so infernal, and shared some tips for artists on how to get into game development.

Gino Kölling

Sep 18, 2024

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Substance 3D Painter 10.1 Is Out Now

This release adds multiple new powerful filters, improved USD functionalities, and updated Linux support.

Amber Rutherford

Sep 18, 2024

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Digital Artist Incorporates Character Creator to Design Toon-Shaded, Sci-Fi 3D Characters

Freelance Artist Calder Moore shared a detailed breakdown explaining how the Character Creator+ZBrush helps him create his unique-looking sci-fi 3D characters.

Calder Moore

Sep 17, 2024

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Crafting God Of War-Style Kvasir In ZBrush & Substance 3D

Vinayak Sreekumar shared a breakdown of the game-ready model of Kvasir, the Jailer of Loki, designed in the style of God of War using ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Vinayak Sreekumar

Sep 16, 2024

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Spacious Scene with a Lighthouse in Blender & Substance 3D Painter

Olga Iva showed us the creative process behind the Lighthouse project, discussing how she created a spacious and light environment with a lifelike water surface and smooth transitions between different times of day in Blender and Substance 3D Painter.

Olga Iva

Sep 13, 2024

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Check Out This Detailed 3D Portrait of Wesley Snipes as Blade

The lighting scenario imitates that of some of the scenes from the movies.

Theodore McKenzie

Sep 12, 2024

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Realistic EVA Unit-02 Beta With Booster In Substance 3D & UE5

Xiaorui Ma revealed the workflow behind the Evangelion Unit-02 Beta model in a realistic style with enhanced details created in Blender, Substance 3D Painter, and Unreal Engine 5, sharing valuable advice on color management and integrating real-life designs into a game asset.

Xiaorui Ma

Sep 10, 2024

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Creating Animated 3D Portrait of Red-Haired Girl in Maya & UE5

Andrei Dinca walked us through the Redhead project, discussing the creation of the character's head and making realistic eyelashes and hair using ZBrush, Maya, Substance 3D Painter, and Unreal Engine.

Andrei Dinca

Sep 09, 2024

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How to Work with Textures for 3D South Asian Floating Market

HuiYu Wang shared the working process behind the Floating Market project, explaining how shaders and procedural textures were made and how experience in photography helped with setting up the lighting.

HuiYu Wang

Sep 06, 2024

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