Unreal Cockpit Short by Tor Frick

The artist is back with an awesome UE4 project.

Tor Frick is back with an awesome UE4 project. The artist used Unreal and Quixel SUITE to build a stunning cinematic with a sci-fi cockpit. Tor was responsible for some of the impressive mechs and other designs from Fallout 4, Wolfenstein and other well-known games, and it’s always nice to see his personal art. 

Here are some details on the project:

A small cinematic with my cockpit booting up. Started this a few years ago as a workflow experiment. Shelved it for a long long time but recently took the time to finish it up. Everything is made without a dedicated high/low poly, using another approach that I will detail more in a blog post.

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Textured everything using Quixel SUITE. Ran into a bug in Unreal at the last minute, so had to capture everything real-time in-game, so at least it runs! Took the time to make this a bit of a study in cinematic lighting, camerawork, etc., using audio and so on. Texture resolution ended up being quite obscene, in some areas equivalent to a 32k texture per 50 cm for the texel density.

Tor Frick 

A little is known about the approach here, but Tor is going to share more details in a blog post, so stay tuned. Make sure to discuss the project in the comments below and tell us about your works. 

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Comments 1

  • Anonymous user

    Tor Frick, never stop what you do. Your work is amazing.

    0

    Anonymous user

    ·6 years ago·

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