Articles

Designing an Old Jungle Temple in ZBrush, Substance & UE5

Remy Vignaud has shared the workflow behind The Old Sanctuary project, talked about creating assets in ZBrush and Substance 3D Painter, and discussed the lighting setup in Unreal Engine 5.

Author

Remy VIGNAUD

Published on

Jan 18, 2022

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.

Author

Shao Chen

Published on

Jan 17, 2022

Making a Steampunk Machine Gun in Fusion 360 & Substance 3D Painter

Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.

Author

Meysam Khani

Published on

Jan 17, 2022

Making the Fire Troll from God of War in ZBrush & Substance 3D Painter

Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.

Author

Montassar Nahdi

Published on

Jan 13, 2022

Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.

Author

Vladimir Uryadov

Published on

Jan 12, 2022

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