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Articles

Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen

Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.

Quentin Moulinneuf

Jul 26, 2024

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Learn How to Create Pulp Fiction's Jules in 3D

Ernesto Perlingeiro talked about how he visualized the Jules Winnfield model, explaining in detail his workflow of creating the body, clothes, and eyes of the character in ZBrush, Maya, and Substance 3D Painter.

Ernesto Perlingeiro

Jul 26, 2024

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Crafting a Unique Aged Carved Gunstock With ZBrush & Substance 3D

Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.

Anastasia Prokopovich

Jul 24, 2024

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Renowned 3D Character Artist Says Goodbye to His Beloved OC

Şefki Ibrahim bid a bittersweet farewell to Aria using Maya, ZBrush, and Nuke.

Theodore McKenzie

Jul 23, 2024

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Highly Detailed Accessories Made For 3D Character

Georgian Avasilcutei demonstrated his mastery once again.

Gloria Levine

Jul 22, 2024

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Tips on How to Sculpt Clothes & Folds in ZBrush

Kirill Senzu shared his wisdom in part 1 of the sculpting series.

Gloria Levine

Jul 22, 2024

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Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Hafez Yadollahi

Jul 19, 2024

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Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D

Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.

Franco Diego

Jul 17, 2024

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This 3D Vampire Granny Model Looks Frighteningly Awesome

Created by Piotr Zielinski using ZBrush, Substance 3D Painter, and UE5.

Theodore McKenzie

Jul 17, 2024

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