positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com
Thomas Harle has recently shared a new video guide that you can find useful. The video is focused on flowmaps, what are they, the way they work and how artists can use Vertex Painting to control them inside Unreal Engine.
“A quick breakdown of what flowmaps are and a demo of how the flowmap node works in Unreal and then how to set up your own material to use Vertex Colours to paint the direction of flow directly in the engine.”
Yeah, the guide is meant for Unreal users, but we’re all of you can find something useful in the video.
Make sure to discuss the tutorial in the comments below.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.