Interview
How to Make Tool Kit with History Using ZBrush & Substance 3D Painter
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Creating a Horror FPS With Bleeding Cardboard & a Weaponized Pencil in Unity
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
See How to Set Up Tetris GPU Simulation with Unreal Engine's Niagara
Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.
From Ubisoft Toronto's NEXT to Working as a Tech Artist
Jerry Chen, a Technical Artist at Ubisoft Toronto, talked about participating in the Challenge of Ubisoft Toronto NEXT and discussed transitioning from programming to technical art.
Look at This Exquisitely Detailed Persian Palace Guard Made in Unreal Engine
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.
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How to Set Up Procedural Turret Animation with Unreal Engine's Control Rig
Roy Livne showed us how the procedural turret animation was created using Control Rig in Unreal Engine 5, shared some tips for beginner artists, and discussed his career as an Unreal Engine Developer and Instructor.
How The Ubisoft Toronto NEXT Challenge Can Land You A Programming Role
Henry Bullingham, Network Programmer at Ubisoft Toronto, talked about participating in the Ubisoft Toronto NEXT Challenge, discussed landing a programming job, and shared what makes the studio's culture special.
How The Witcher-Inspired Recipes Turned into Official Cookbook
The Witcher Official Cookbook is now available for purchase, and we're sure you'd like to know how the project started. Anita Sarna and Karolina Krupecka told us what sparked it and discussed how fictional dishes became reality on the book's pages.
Passivestar on Creating Custom Tools in Blender
3D artist and game developer passivestar talked about their YouTube channel, working in Blender 4, and making powerful Geometry Node tools.