Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.
Jerry Chen, a Technical Artist at Ubisoft Toronto, talked about participating in the Challenge of Ubisoft Toronto NEXT and discussed transitioning from programming to technical art.
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Roy Livne showed us how the procedural turret animation was created using Control Rig in Unreal Engine 5, shared some tips for beginner artists, and discussed his career as an Unreal Engine Developer and Instructor.
Henry Bullingham, Network Programmer at Ubisoft Toronto, talked about participating in the Ubisoft Toronto NEXT Challenge, discussed landing a programming job, and shared what makes the studio's culture special.
The Witcher Official Cookbook is now available for purchase, and we're sure you'd like to know how the project started. Anita Sarna and Karolina Krupecka told us what sparked it and discussed how fictional dishes became reality on the book's pages.
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 4Tim Cain Reveals Who Started the Nuclear War in Fallout
- 5This Bizarre Game Tasks You to Escape From Giant Police Women
- 6A Co-Op Survival RPG With Valheim Vibes Gets A Release Date
How to Make Tool Kit with History Using ZBrush & Substance 3D PainterThank you Li Ge for sharing·
A Neat Blender-Made Facial Rig Inspired by Arcane's ViCongrats Kayky! That's my friend and coworker, he is a great rigg...·
Retro-Style Beat 'Em Up Game Inspired By 90s Arcade TitlesMina the nurse should have some aggression to relieve·
A Low-Poly Model of Arcane's Jinx Made With Blender & 3DCoattest·
Join thousands of game designers and keep track of your subscriptions
The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.
Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.
Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Innovative online courses for a successful career in the Art, Games & VFX industries.
Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.