Interview
Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen
Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.
Quentin Moulinneuf
Jul 26, 2024
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Learn How to Create Pulp Fiction's Jules in 3D
Ernesto Perlingeiro talked about how he visualized the Jules Winnfield model, explaining in detail his workflow of creating the body, clothes, and eyes of the character in ZBrush, Maya, and Substance 3D Painter.
Ernesto Perlingeiro
Jul 26, 2024
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How to Create an Immersive Abandoned Living Room Scene in UE5
Mustafa Shukri provided a step-by-step breakdown of the Abandoned Living Room project, explaining how the textures were made consistent to enhance the overall aesthetic and showing how depth and realism were achieved through lighting.
Mustafa Shukri
Jul 25, 2024
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Crafting a Unique Aged Carved Gunstock With ZBrush & Substance 3D
Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.
Anastasia Prokopovich
Jul 24, 2024
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See How to Make Sunny Mediterranean Coast in Unreal Engine 5
Timothy Dubois showed us the workflow behind the Mediterranean Coast project, explained how the vegetation was created in SpeedTree, and shared a trick for avoiding repetition in the trunk texture.
Timothy Dubois
Jul 23, 2024
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Game Trailers: Strategies for Audience Engagement
Heroic, the trailers and cinematics studio of Room 8 Group, told us about different types of trailers, explained how to attract your target audience, and shared a great way to capture attention from the first seconds of the video.
Heroic by Room 8 Group
Jul 22, 2024
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Designing a Unique Version of DC Comics’ Deathstroke in 3D
3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.
Hafez Yadollahi
Jul 19, 2024
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A Comprehensive Guide on Product Visualization in Blender & Octane Render
Rafa Mota spoke about the Nestlé hot chocolate project and shared what helps him create photorealistic 3D props, explaining how he combines Blender with analog tools like a magnifying glass, rulers, and a pachymeter.
Rafa Mota
Jul 18, 2024
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We Spoke to Graswald CEO About Developing AI Without Scraping Data
Graswald's Julius Harling has joined 80 Level to tell us more about their new Graswald.ai solution, discuss its capabilities and role in 3D workflows, and explain how they managed to set up a generative AI without using anyone's data.
Julius Harling
Jul 17, 2024
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