Matthias Pressler explained how Unreal Engine's PCG framework helped him create the procedural garden generator and showed us the role packed level instances had in the project.
The first Club Penguin Artist Chris Hendricks told us about the history behind its art style and soundtrack, his YouTube career, and the reaction to the once-popular game's discontinuation.
Amy Ash talked about what makes a character good and shared tips on skills beginners should focus on.
The GeoTech team talked about burnout, provided an overview of its educational system, highlighted the importance of continuous learning and professional development, and explained what it looks for in new specialists.
CG Supervisor Ian Smith told us about becoming a Digital Artist, explained how he learned Houdini, and spoke about SideFX's new procedural UE5-powered environment Project Pegasus.
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hyper-realistic virtual world
hyper-realistic virtual world
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
Left Angle's CEO Alexandre Gauthier-Foichat told us about the development journey behind the company's software Autograph, discussed its role in streamlining motion design and VFX workflows, and shared how users can benefit from its customization options to enhance their creative processes.
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 4AI-Powered Text-to-Video Generator Pika Has Been Released
- 5A Programmer Presents a Mind-Blowing Multi-Window Adaptive Experience
- 6A Co-Op Survival RPG With Valheim Vibes Gets A Release Date
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Retro-Style Beat 'Em Up Game Inspired By 90s Arcade TitlesMina the nurse should have some aggression to relieve·
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