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Really amazing and inspiring.

Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX. 

10 December, 2018

815 views
Pawel Margacz did a breakdown of his recent VFX made in Unity and talked about his path from a 3D generalist to a VFX artist.

19 November, 2018

2612 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

2959 views
3 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

2859 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

3197 views
2 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

1636 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

1685 views
1 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

3728 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2278 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2306 views
Check out our new list of cool new VFX for Unity: some great fire, stylized slashing, beautiful dissolve, and realistic water.

19 October, 2018

3112 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

3298 views
2 comments
Deep learning artificial intelligence was used to carefully insert the face of the famous actor into ‘Solo’ film.

17 October, 2018

1706 views
1 comments
Erik Forsström did a breakdown of his campfire simulation made in UE4: shaders, heat distortion, embers, realistic & stylized campfires and more.

15 October, 2018

1684 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

1945 views
The new VELLUM multi-solver, Material-based Destruction Tools, erosion feature, 3ds Max plug-in and more from the newest release of Houdini 17 Banshee.

10 October, 2018

3284 views
VFX artist Niels Dewitte talked about the way he creates some awesome visual effects with Unreal Engine 4.

9 October, 2018

2910 views
1 comments
Check out some cool explosions, stylized projectiles, mesh effects, explosions and cool particles for Unity games.

5 October, 2018

2172 views
Steven Knipping discussed the opportunities Houdini gives the artists and its development and also presented his useful Applied Houdini courses.

1 October, 2018

2105 views
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

2003 views
2 comments