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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
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guys post some article with unity most of your post are based on UE4

This has come a long way since I last saw it, great job on the final version!

by Charlotte Delannoy
1 days ago

Thanks a lot ! Did you give some masterclass of something ?

Giorgy Macharashvili talked about the production of pyro simulations, mushroom-shaped smoke, and tree population in Houdini.

18 June, 2019

326 views
Dominique Buttiens gave a talk on his lighting experiments in UE4 and shared a few recommendations for those who want to get into game art.

13 June, 2019

2032 views
Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.

11 June, 2019

2751 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

1653 views
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

1201 views
The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

2244 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

2026 views
Befores & Afters published an article describing live screen visual effects made for the cast of the French submarine tale Le Chant du Loup (also known as The Wolf’s Call).

30 April, 2019

709 views
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

2884 views
1 comments
Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

1226 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

2137 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

2179 views
1 comments
Hadrien Palanca studied destruction simulation at CGMA courses Mastering Destruction in Houdini and Intro to FX and shared his experience & knowledge.

29 March, 2019

1810 views
Quentin Lengele showed how to make a fluid simulation in Houdini, talked about necessary hardware, and the advantages of Redshift.

19 March, 2019

5604 views
2 comments
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

3266 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

3273 views
Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2.

6 February, 2019

5041 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

2340 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

3955 views