Unity-Powered Splash Art Shader Made for a Game
The shader uses Edge Detection and Gradient Maps to create the hand-drawn look.
The Top 100 Renders Made for Pwnisher's Endless Engines Challenge Revealed
Over four thousand artists participated in the artist's recently-held competition.
Venice-Inspired 3D Environment Made in Maya, Substance 3D & UE
The initial goal of the project was to capture the Floating City's buildings in an efficient and reusable modular kit.
A Realistic Salamander Animation Made With Blender Cycles
The project was made by Zach Ciminera.
Text2Tex: A Novel Method for Generating 3D Textures From Text Prompts
The technique incorporates inpainting into a pre-trained image diffusion model to synthesize partial textures from multiple viewpoints.
A Detailed 3D Sculpt of Chris Hemsworth
The model was made by Marius Poersel using ZBrush and Arnold.
Superliminal's Forced Perspective Mechanic Recreated in Unreal Engine
It took the creator two weeks to recreate the mechanic using the engine's Blueprints system.
Elden Ring-Inspired Godskin Temple Scene Made in Unreal Engine
The environment was made by Eugenia Lysa for SmoughTown's most recent Elden Ring Lore video.
VrKomarov's Path Tracing Engine Tested Out by BD3D
The developer behind The Plant Library and Scatter plug-ins for Blender has shared a collection of demos showcasing the path tracer in action.