Ghislain Girardot has released a comprehensive breakdown of the Sea of Thieves-like water and explained how it was made.
Lead Character Artist Glen Yancey shared a comprehensive breakdown of the grooming process in Ornatrix and gFur, explained how to set up stylized fur using these programs, and showed how to export groom files to Unreal Engine.
The system can be used to set up water ripples, foam, and current.
Sandro Bonfanti has shared his workflow behind the Alien Gun project, explained how to maintain a good resolution and quality in the textures, and spoke about how to achieve a feel of action while creating visual effects.
Learn how to make a good-looking smoke effect with this informative breakdown by Alexandre Spindler.
Victoria Zavhorodnia showed a quick and easy way of creating stylized trees.
The RainStyle Games team released a new gameplay test demo for their upcoming Unreal Engine-powered game.
The artist utilized Maya, Substance 3D software, and Unreal Engine to create a stylized version of one of the original Seven Wonders.
- 1Manticore Games is Looking for a Character Technical Artist
- 2Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 3Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
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