Stéphane Charré

Junior Environment Artist


Designing a Stylized Provencal Environment in ZBrush, Substance & UE4

Stéphane Charré explains what inspired the beautiful serene countryside scene, shares some tips and tricks behind asset creation, discusses the challenges of working on foliage for stylized pieces, and talks about how playing around with lighting settings can take your environment to a whole new level.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more