The new trailer shows some gorgeous post-apocalyptic environments and demonstrates what the TV version's Clickers will look like.
The event will have separate business and consumer days.
The render manager has been rewritten from scratch.
The company got some fans worried by using AI voice technology.
It almost didn't make it as it was mistaken for a seahorse.
Elena Mačiulaitytė told us about the workflow behind the Villa Maurogordato Winter Garden project, discussed the process of asset production, and shared how mentors at Vertex School helped her during her workflow.
3D Artist Serge Karpovs shared the method of recreating 3D printing and CNC patterns on 3D models and explained how Fusion 360 and Voxelizer were used to make the Glock 17 project.
VR Developer and Lighting Artist Raqi Syed discussed the workflow behind Raise Ravens, an animated docu-memoir where she digitally resurrected her deceased father using Reallusion's Character Creator and iClone.
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NVIDIA Commented on the Termination of Partnership with EVGAThis sucks because they had better quality control than other partners...·
Mutalk: a Bluetooth Microphone with a Mute Functionwtf·
Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims"...Didn't meet Financial Expectations..."
GTA 6 Gameplay Leaked OnlineSharing leaked footage on a site that is supposed to be for developers...·
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.