Articles
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
A Cute Version of Superman Imagined With Maya & ZBrush
Gabriel Soares, a Concept Artist and 3D Modeler, shared a non-photorealistic vision of what Superman would look like in the modern era.
Learn How to Set Up a Stylized Brush Stroke Effect in Maya & Arnold
Marceau Tonoli shared an impressive hand-painted still-life 3D project and explained how it was made.
Firelights' Base From Arcane Recreated in Unreal Engine 5
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
A Closer Look at Modular Assets Created For Baldur's Gate 3
Larian's Tim Wilmsen shared a behind-the-scenes look at some of BG3's assets and environments.
Cool Over-the-Top Tactical Game Boy Made with ZBrush, Maya & Substance 3D Painter
Deepanshu Saini presented a great new project.
A Realistic 3D Take on Spider-Verse's Gwen Stacy
The artist utilized Maya, ZBrush, and Substance 3D Painter to set up the model.
3D Artist Presents a Photorealistic Digital Portrait of Keira Knightley
Amos Lee demonstrated a beautiful new model created with Maya and Arnold.
From Maya to iClone and ActorCore for Movie Production
Action Director and 3D Animator Dom Fred told us about Space Agents: The Mysterious Ax, a short sci-fi animated movie, explaining how Reallusion's iClone 8 and ActorCore were utilized in production.