Articles
A Stylized Castle Lit With Unreal Engine
The project was made by Damian Gerrits to learn more about environmental lighting.
Smooth Movement Animations Set Up in Unreal Engine
These cool animations were made for an upcoming game ENRERA.
A Multifunctional Shader Made With Unreal Engine
This shader can be used for a variety of visual effects, including fire, smoke, water, and more.
10-Year-Old UE4 Tech Demo Re-Lit With Unreal Engine 5
The artist utilized UE5's Lumen and Volumetric Fog to completely revamp the looks of the old demo.
Breakdown: Setting Up Augmented Gerstner Waves in Unreal Engine
Ghislain Girardot has released a comprehensive breakdown of the Sea of Thieves-like water and explained how it was made.
Setting Up Stylized Fur with Ornatrix, gFur & UE4
Lead Character Artist Glen Yancey shared a comprehensive breakdown of the grooming process in Ornatrix and gFur, explained how to set up stylized fur using these programs, and showed how to export groom files to Unreal Engine.
A Water Decal System Made With Unreal Engine
The system can be used to set up water ripples, foam, and current.
Creating a Sci-Fi Weapon in ZBrush, 3ds Max & Substance 3D Painter
Sandro Bonfanti has shared his workflow behind the Alien Gun project, explained how to maintain a good resolution and quality in the textures, and spoke about how to achieve a feel of action while creating visual effects.
Breakdown: Making a Smoke System in Unreal Engine
Learn how to make a good-looking smoke effect with this informative breakdown by Alexandre Spindler.