The school decided to "work exclusively with Unreal Engine to join Epic's vision for the future of content creation".
Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.
Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.
Yongjae Choe talked about creating a rock mine in Unreal Engine and Substance and shared an extensive breakdown of the lighting setup.
Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.
This new pack is one of the biggest we've seen yet.
Meshingun Studio released a huge new pack.
Michail Mavronas told us about making these gorgeous materials in ZBrush and Substance Designer and explained how Unreal Engine 5 makes the workflow easier.
Lana Titova talks about becoming a VFX artist and explains how she creates explosions and why these effects are a creative challenge.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
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Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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