Articles

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.

Author

Shao Chen

Published on

Jan 17, 2022

Making a Steampunk Machine Gun in Fusion 360 & Substance 3D Painter

Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.

Author

Meysam Khani

Published on

Jan 17, 2022

Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.

Author

Vladimir Uryadov

Published on

Jan 12, 2022

Mixing Various Architectural Styles to Create an Ancient City

An Environment Artist Miha Maruško shared an extensive breakdown of an ancient architecture-inspired New Babylon scene, thoroughly explained the lighting and texturing processes, and showed us how the scene was assembled.

Author

Miha Maruško

Published on

Jan 06, 2022

Designing a Control Panel in Maya, ZBrush and Substance 3D Painter

Alex Whitt shared an extensive breakdown of the Interphone Control Panel project, showed us the Unreal Engine 5 workflow without post-processing, and explained the importance of imperfections.

Author

Alex Whitt

Published on

Jan 04, 2022

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more