Fabio Cazzador presented a new realistic portrait based on John Patrick Gañas' illustration.
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Nishas has previewed a WIP model of Norse mythology's All-Father made with Maya and ZBrush.
Tobias Lenz showed us how he created the Fennec Fox project, explained how texturing was done in Mari, and described the grooming process in Houdini.
Tom Newbury shared some great renders.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Gabriel Soares, a Concept Artist and 3D Modeler, shared a non-photorealistic vision of what Superman would look like in the modern era.
Marceau Tonoli shared an impressive hand-painted still-life 3D project and explained how it was made.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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